As technology becomes increasingly available for classrooms, many educators are wondering how to meaningfully incorporate technology into lessons that meet academic standards and make use of digital and non-digital learning styles. Filament Games offers science educators another tool to add to their belts: game-based learning. Digital games designed for classrooms allow educators to do things in class that would not normally be possible because of expense, risk, time, or abstraction. In this session, you will learn best practices for incorporating games into classroom instruction by experiencing sample lessons and playing some of Filament's high-quality learning games.