Games engage students in ways that traditional lectures and textbooks cannot. Yet how can we integrate mobile games into the classroom in a way that reinforces knowledge and skills, and helps us meet essential learning objectives? And can we use these games to facilitate an active and cooperative learning environment, overcoming the common perception (and reality) that mobile devices lead to separation from peers and more passive content consumption? In this session, we'll play easy-to-implement neuroscience games for science classrooms that support the delivery of relevant, scaffolded, standards-aligned curricula, and that facilitate active learning and authentic collaboration.