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Tuesday, December 15 • 3:00pm - 3:50pm
Quest-based Learning: Unit Design and Delivery

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Quest-based learning, like many immersive game designs, allows students to start the learning process by selecting their own pathways through your course. First you have to offer those quests! This session uses practical and tested planning processes for designing your next unit to be more adventurous using quests as a unit of activity and core delivery mechanism for content vocabulary, student technology use, discourse, creativity, and critical thinking. The session will show Google Suite resources to facilitate quest-based learning for free; however, any share/cloud-based software would be adoptable.

avatar for Seann Dikkers

Seann Dikkers

Associate Professor, Bethel University
Built forts with neighborhood friends. Married my best friend. Two playful adult children. Games in Learning author, researcher, and trainer. Long time Civ and TW geek.

Tuesday December 15, 2015 3:00pm - 3:50pm CST
Greenway H/I

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